Can a Spell That is Instantaneous Be Made Continuous
| Quick-Play Spell Card | |||
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| Japanese | | ||
| Japanese (ruby) | そっこうまほうカード | ||
| Japanese (base text) | 速攻魔法カード | ||
| Japanese (romanized) | Sokkō Mahō Kādo | ||
| Japanese (translated) | Instant Magic Card | ||
| English | Quick-Play Spell Card | ||
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Quick-Play Spell Cards, known as Instant Magic Cards in the OCG (Japanese:
Cards like "Scapegoat" and "Rush Recklessly" are examples as Quick-Play Spell Cards.
Mechanics
Players may activate Quick-Play Spell Cards from their hand at anytime during their own turn (except the Damage Step, unless ruled otherwise), but cannot activate them from their hand during the opponent's turn[1]
Face-down Quick-Play Spell Cards can be activated during either player's turn, but they cannot be activated the turn they are Set, very much like Trap Card.[1] i.e. If a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn.
Quick-Play Spell Cards are Spell Speed 2, and can be Chained to other cards.
Example
Assuming Player A is the turn player.
Usage during the player's turn
- Player A activates "Dark Hole".
- Player B chains "Imperial Order".
- Player A chains "Mystical Space Typhoon" from their hand.[2]
Usage during the opponent's turn
- Player A activates "Level Limit - Area B"
- Player B chains "Twister" after he set it the previous turn.
Example
References
- ↑ 1.0 1.1 yugioh-card.com Official rulebook version 7.1; page 18
- ↑ entertainment.upperdeck.com (Archive) Advanced Gameplay FAQs - Rules for Quick-Play Spell Cards
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| † Does not exist or is not official in the OCG or TCG | ||||||||||||||||||||||||||||||||
Source: https://yugioh.fandom.com/wiki/Quick-Play_Spell_Card
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